01 / MANAGEMENT & COORDINATION

The structure behind the work.

Creative production needs clear direction, shared processes and the right tools. My role is to connect these parts so the team can move forward together.

01Production Engineering symbol

Management with technical insight

A degree in Production Engineering and practical experience in 3D inform how I plan work, coordinate teams and analyze processes. I connect the creative brief to responsibilities, priorities and deliverables.

Production Engineering
02
JiraAutodesk ShotGrid

Scrum, Jira & ShotGrid

I use Jira and Scrum in daily production. I also create and configure workflows in Jira and ShotGrid, adapting stages, statuses, permissions and automations to each project and team.

JiraAutodesk ShotGridScrum
03

Automation & scripts across systems

I develop solutions that optimize repetitive tasks, connect different tools and make communication between departments faster. Scripts and automations help information move with fewer manual steps.

Tools connected. Teams aligned.

TECHNICAL PRODUCTION

Pipeline, assets & infrastructure.

Technical coordination also means understanding what keeps production running, from the asset library to the render queue.

AWS
AWS Thinkbox DeadlineDeadline 10
Deadline Monitor

Pipeline & asset library

I structure production workflows and asset libraries with clear organization, naming, versions and handoffs between departments. The aim is to make assets easy to locate, reuse and carry through production.

Networks & workstations

Knowledge of networks, machine setup and shared production environments helps me connect artists, workstations and render resources to the same working structure.

Render farm & queue management

With AWS Thinkbox Deadline 10 and Deadline Monitor, I can manage render farms and monitor jobs, priorities, machine availability and failures to keep rendering aligned with delivery needs.

02 / 3D ART & ARTISTIC CONTRIBUTIONS

An artist’s eye. Hands on the work.

My experience as a 3D artist is the foundation of my technical perspective. These are productions I worked on through modeling, look development, scene assembly, lighting and rendering. My contribution and each studio’s credit are listed with every project.

01

Recognized work

Films and campaigns recognized for their artistry and impact.

03 projects
02

Disney worlds

Stories and characters across entertainment and brand films.

02 projects
Elsa and Olaf beside a woman in the Disney Solitaire campaign.
Client
Studio

Disney

Disney Solitaire

Disney worlds brought to life in a film for Disney Solitaire.

My contributionModeling, look development, lighting and rendering.

03

Games & entertainment

Hero trailers, game worlds and player stories.

06 projects
A futuristic bridge and structures in Overwatch’s Summit Breach trailer.
Client
Studio

Blizzard · Overwatch

Sierra, Summit Breach

The hero introduction trailer for Sierra.

My contributionEnvironment modeling and look development.

Characters gathered in a tavern in the Arcane Rush: Battlegrounds trailer.
Client
Studio

Gear Games

Arcane Rush: Battlegrounds

The 3D launch trailer for the card game.

My contributionEnvironment modeling and look development.

04

Advertising & brands

Characters, environments and visual ideas for global campaigns.

05 projects
Feline characters in the Vivo X100 Ultra campaign.
Client
Studio

Vivo X100 Ultra

Meow Star Concert

A concert full of music and feline characters for Vivo China.

My contributionModeling of three environments: stage, dressing room and exterior.

03 / WORKING TOGETHER

DANILO FERNANDES

Let’s talk

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danilosilvafernand@gmail.com